Right Suzuki
Level: 70 (MAX)
Type: Normal/Fairy
Enlightened Ability: Kindred Soul
Status: Uninjured - Full Health
Immune to: Dragon and Ghost
Weak to: Poison and Steel
Resistant to: Bug and Dark
Number of Levels Left To Spend:179 59
Equipment:
---Rainbow Slasher: Fairy-Enhanced sword, which was gifted to Right by his grandfather the Salvation shortly before the Enhanced crisis began. It's name is partially derived from the rainbow-colored fairy-wing guard (the piece between blade and hilt)
---Anti-Venom: A pendant necklace received as a reward at the end of Game Week 73; it's magically enchanted to prevent the Poison status so long as it's being worn. Will not make Right immune to Poison attacks; just the Poison status.
---Warp Band: Standard issue, though Right likes to mess with the lights on it, changing its colors every week.
---Full Heal; Pick(ed)-Up by Wagon during Week 1 (Game Week 61)
---Repel 1st one Pick(ed)-Up by Wagon during Week 3 (Game Week 63); 2nd one Pick(ed)-Up by Yami during Week 4 (Game Week 64); 3rd one Pick(ed)-Up by Yami during Week 38 (Game Week 98)
---Antidote 1st one Pick(ed)-Up by Wagon during Week 4 (Game Week 64); 2nd one Pick(ed)-Up by Winnie Pooh during Week 5 (Game Week 65); 3rd one Pick(ed)-Up by Winnie Pooh during Week 9 (Game Week 69); 4th one Pick(ed)-Up by Winnie Pooh during Week 14 (Game Week 74); 5th one Pick(ed)-Up by Yami during Week 14 (Game Week 74); 6th one Pick(ed)-Up by Yami during Week 16 (Game Week 76)
---Escape Rope 1st one Pick(ed)-Up by Yami during Week 5 (Game Week 65); 2nd one Pick(ed)-Up by Yami during Week 9 (Game Week 69)
---Moon Stone Given as a gift from the Goddess/Legendary Cresselia after the Event of Game Week 66/67.
---Pixie Plate Fairy-Type Plate given as a gift from the Goddess/Legendary Cresselia after the Event of Game Week 66/67.
---Super Potion 1st one Pick(ed)-Up by Winnie-Pooh during Week 16 (Game Week 76); 2nd one Pick(ed)-Up by Winnie-Pooh during Week 38 (Game Week 98)
---Abomasite One of the rewards gained on Week 32 (Game Week 92) for saving Glacier from Reshiram.
---X-Attack Picked-Up by Yami during Week 39.
---Rare Candy Picked-Up by Winnie-Pooh during Week 39.
Pokemon:
Wagon; Soft Steel; Kisetsu; Usopp; Springtime; Bakudan; Weedling; Creeper; Tamago; Hayai; Yami; Winnie Pooh; Anastasia; Night Eyes; Rick; Vlad; Natasha; Turnip; Sauerkraut; Osoi; Kurosuke; Claudia; Spacy; Rolling Stone; Patty; Percy; Betsy; Nancy; Mack; Hikaru; Taosu; Jackie; Chansey; Momotaros; Tenki; Nemuri; Umi; Ivanava; Hans; Kristen; Anderson; Urashimatarou; Ryouga; Clamperina; Shiba; Uta; Quackers; North Pole; Snovenski; Yukina; Carrie
Right's Moves List
---Helping Hand: Where Right lends a "hand" to a companion to help boost their attack/physical strength. Learned at Level 1.
---Quick Attack: Where Right attacks his opponent with two to five punches and/or kicks in quick succession. Learned at Level 2.
---Work Up: Where Right ups his own strength/attack, both physical and special. It also has the bonus effect of making his "Imagination" stronger - aka, helping him focus on creating the "winning image" in his head. Learned at Level 4.
---Pound: Where Right gives his opponent a good punch - usually a right or left hook. If it crits, it'll knock his opponent off their feet, so to speak. Learned at Level 7. Replaced with Mega Punch at Level 45.
---Fairy Wind: Where Right channels his Fairy powers through his blade and sends it out as a blast from a mid-air slash. A variation can be performed with a round-house kick directed at his opponent. Learned at Level 10.
---Feint: Where Right gets around a Pokemon or Enlightened using either Protect or Detect in order to land a hit. This will also remove the effects of those moves. Learned at Level 14.
---Follow Me: Where Right makes the target(s) focus their entire attention onto him, and no one else. Handy when he's in battle and needs to draw enemy fire away from weaker or injured friends. Also handy when he's trying to get a bunch of people to pay attention to what he's trying to say or do. Learned at Level 18
---Endure: Where Right withstands an attack and is still left standing...but only barely (aka, only one 1 HP left). This is something he would normally reserve for hard battles. Learned at Level 22.
---Disarming Voice: Where Right sings or speaks in a charming manner towards and and all targets within range. In battle, it does cause sound-based damage. A non-harmful version can be used to help calm or charm people. In either situations, it never misses, and can only be blocked by Protect, Detect, or the ability Soundproof. Learned at Level 25 after Right evolves.
---Swift: Where Right fires star-shaped rays at his enemies. This attack never misses. Learned at Level 29.
---Crafty Shield: Where Right protects his allies from status-causing moves with a mysterious force (which he believes to be an extension of his Imagination). It doesn't, however, block any moves that causes damage. Learned at Level 33.
---Metronome: Where Right uses a random move out of the blue for varying affects. Nearly any kind of Pokemon move can be used in this case. Learned at Level 37.
---Play Rough: Where Right 'plays rough' with his opponent - aka, 'rough-houses' with them. Because of the playful nature, it may sometimes lower the attack/strength of his opponent. Learned at Level 41.
---Mega Punch: An upgraded version of his Pound, this move is guaranteed to send foes flying thru a wall if it crits. Learned at Level 45.
---Slash: Where Right slashes at his opponent with his charged-up sword. Learned at Level 50.
---Dizzying Punch: Where Right hits his target with rhythmically launched punches that may also leave it confused. Learned at Level 60.
---Misty Terrain: Where Right covers the ground around himself and/or his allies for at least five turns; this move will help prevent those on the ground from being inflicted with status conditions. Learned at Level 65.
---Dark Pulse: Where Right releases a horrible aura imbued with dark thoughts (and feelings); the target(s) may end up flinching from this attack. Learned at Level 70 AFTER Right's second evolution.
Level: 70 (MAX)
Type: Normal/Fairy
Enlightened Ability: Kindred Soul
Status: Uninjured - Full Health
Immune to: Dragon and Ghost
Weak to: Poison and Steel
Resistant to: Bug and Dark
Number of Levels Left To Spend:
Equipment:
---Rainbow Slasher: Fairy-Enhanced sword, which was gifted to Right by his grandfather the Salvation shortly before the Enhanced crisis began. It's name is partially derived from the rainbow-colored fairy-wing guard (the piece between blade and hilt)
---Anti-Venom: A pendant necklace received as a reward at the end of Game Week 73; it's magically enchanted to prevent the Poison status so long as it's being worn. Will not make Right immune to Poison attacks; just the Poison status.
---Warp Band: Standard issue, though Right likes to mess with the lights on it, changing its colors every week.
---Full Heal; Pick(ed)-Up by Wagon during Week 1 (Game Week 61)
---Repel 1st one Pick(ed)-Up by Wagon during Week 3 (Game Week 63); 2nd one Pick(ed)-Up by Yami during Week 4 (Game Week 64); 3rd one Pick(ed)-Up by Yami during Week 38 (Game Week 98)
---Antidote 1st one Pick(ed)-Up by Wagon during Week 4 (Game Week 64); 2nd one Pick(ed)-Up by Winnie Pooh during Week 5 (Game Week 65); 3rd one Pick(ed)-Up by Winnie Pooh during Week 9 (Game Week 69); 4th one Pick(ed)-Up by Winnie Pooh during Week 14 (Game Week 74); 5th one Pick(ed)-Up by Yami during Week 14 (Game Week 74); 6th one Pick(ed)-Up by Yami during Week 16 (Game Week 76)
---Escape Rope 1st one Pick(ed)-Up by Yami during Week 5 (Game Week 65); 2nd one Pick(ed)-Up by Yami during Week 9 (Game Week 69)
---Moon Stone Given as a gift from the Goddess/Legendary Cresselia after the Event of Game Week 66/67.
---Pixie Plate Fairy-Type Plate given as a gift from the Goddess/Legendary Cresselia after the Event of Game Week 66/67.
---Super Potion 1st one Pick(ed)-Up by Winnie-Pooh during Week 16 (Game Week 76); 2nd one Pick(ed)-Up by Winnie-Pooh during Week 38 (Game Week 98)
---Abomasite One of the rewards gained on Week 32 (Game Week 92) for saving Glacier from Reshiram.
---X-Attack Picked-Up by Yami during Week 39.
---Rare Candy Picked-Up by Winnie-Pooh during Week 39.
Pokemon:
Wagon; Soft Steel; Kisetsu; Usopp; Springtime; Bakudan; Weedling; Creeper; Tamago; Hayai; Yami; Winnie Pooh; Anastasia; Night Eyes; Rick; Vlad; Natasha; Turnip; Sauerkraut; Osoi; Kurosuke; Claudia; Spacy; Rolling Stone; Patty; Percy; Betsy; Nancy; Mack; Hikaru; Taosu; Jackie; Chansey; Momotaros; Tenki; Nemuri; Umi; Ivanava; Hans; Kristen; Anderson; Urashimatarou; Ryouga; Clamperina; Shiba; Uta; Quackers; North Pole; Snovenski; Yukina; Carrie
Right's Moves List
---Helping Hand: Where Right lends a "hand" to a companion to help boost their attack/physical strength. Learned at Level 1.
---Quick Attack: Where Right attacks his opponent with two to five punches and/or kicks in quick succession. Learned at Level 2.
---Work Up: Where Right ups his own strength/attack, both physical and special. It also has the bonus effect of making his "Imagination" stronger - aka, helping him focus on creating the "winning image" in his head. Learned at Level 4.
---Fairy Wind: Where Right channels his Fairy powers through his blade and sends it out as a blast from a mid-air slash. A variation can be performed with a round-house kick directed at his opponent. Learned at Level 10.
---Feint: Where Right gets around a Pokemon or Enlightened using either Protect or Detect in order to land a hit. This will also remove the effects of those moves. Learned at Level 14.
---Follow Me: Where Right makes the target(s) focus their entire attention onto him, and no one else. Handy when he's in battle and needs to draw enemy fire away from weaker or injured friends. Also handy when he's trying to get a bunch of people to pay attention to what he's trying to say or do. Learned at Level 18
---Endure: Where Right withstands an attack and is still left standing...but only barely (aka, only one 1 HP left). This is something he would normally reserve for hard battles. Learned at Level 22.
---Disarming Voice: Where Right sings or speaks in a charming manner towards and and all targets within range. In battle, it does cause sound-based damage. A non-harmful version can be used to help calm or charm people. In either situations, it never misses, and can only be blocked by Protect, Detect, or the ability Soundproof. Learned at Level 25 after Right evolves.
---Swift: Where Right fires star-shaped rays at his enemies. This attack never misses. Learned at Level 29.
---Crafty Shield: Where Right protects his allies from status-causing moves with a mysterious force (which he believes to be an extension of his Imagination). It doesn't, however, block any moves that causes damage. Learned at Level 33.
---Metronome: Where Right uses a random move out of the blue for varying affects. Nearly any kind of Pokemon move can be used in this case. Learned at Level 37.
---Play Rough: Where Right 'plays rough' with his opponent - aka, 'rough-houses' with them. Because of the playful nature, it may sometimes lower the attack/strength of his opponent. Learned at Level 41.
---Mega Punch: An upgraded version of his Pound, this move is guaranteed to send foes flying thru a wall if it crits. Learned at Level 45.
---Slash: Where Right slashes at his opponent with his charged-up sword. Learned at Level 50.
---Dizzying Punch: Where Right hits his target with rhythmically launched punches that may also leave it confused. Learned at Level 60.
---Misty Terrain: Where Right covers the ground around himself and/or his allies for at least five turns; this move will help prevent those on the ground from being inflicted with status conditions. Learned at Level 65.
---Dark Pulse: Where Right releases a horrible aura imbued with dark thoughts (and feelings); the target(s) may end up flinching from this attack. Learned at Level 70 AFTER Right's second evolution.
Yami the Diggersby [Week 3, Ultra-Common, Hot Springs]
Date: 2015-03-24 08:26 am (UTC)From:Level: 70 (Maxed!)
Met at Level: 12
Gender: Male
Ability: Pick Up
Held Item: None
Personality: Yami sees himself as this dark and powerful mastermind. It helps that he's got the deep voice to further that claim, and often cackles with a wicked "bun-bun-bun" whenever he feels like everything's going to plan. Of course, like every "evil schemer", he's prone to cackling over making plans as well. He's also the type to hold grudges, willing to take vengeance for every major slight. Thankfully, he's nowhere near as powerful as he claims to be at this point, and his "wicked" plans usually are around "make only the offender suffer greatly" level instead of the expected "conquer the world" level for his personality.
History: This Bunnelby lost his original home to Right's foot a couple of weeks ago. He's been working hard since losing his fight, and followed Right all the way to the Hot Springs in order to challenge him and his Riolu for a rematch in order to avenge his broken home. Said rematch, though, got derailed by Right actually using the Warp Band on him to convey his guilt for wrecking said home. Such feelings, plus the beatings from before, moved him to forgive Right for the loss of his home. Instead, he bonded with the lad and claim to try and be a good house mate...only to use the lad as a crucial stepping stone to make himself powerful enough to take over the human city and rule over every inch of his new home!
...if, that is, he can get past a certain "magical heroine" Togepi and the every-wary Soft Steel...
As of 04/22: He was almost killed by a pair of angry Gods! Twice! Plus, he got stuck in some cramp little ball before-hand! Naturally, one of the first things he did after the time-travel event was to sock Right for dragging him into that kind of life-threatening danger. But as his temper cools and he's able to think things over, he's starting to realize that Right...actually didn't mean for any of that to happen and in fact helped saved him from certain death. And all that was after he had attempted to execute a few dozen evil plans - quite openly, too! This...is much food for thought for the once-totally-villainous Bunnelby.
...though it won't stop him from continuously trying to enact his evil plans. Just...alter them a little so that they benefit the team more often than himself. Just a random coincidence, really! N-Not like he's starting to actually care about his stupid human or anything...
As Of Week 87: Yami has evolved into a Diggersby!
Moves:
---Tackle (Level 1)
---Agility (Level 1)
---Leer (Level 1)
---Quick Attack (Level 7)
---Double Slap (Level 10)
---Mud Slap (Level 13)
---Take Down (Level 15)
---Mud Shot (Level 18)
---Double Kick (Level 20)
---Odor Sleuth (Level 26)
---Secret Power (Learned From TM 94)
---Flail (Level 31)
---Dig (Level 37)
---Bounce (Level 42)
---Super Fang (Level 48)
---Facade (Level 53)
---Earthquake (Level 57)
---Hammer Arm (Level 60)